


Or a scientist asks you to capture a Stufful for money. You fight a clutch of trainers on a route then BOOM, a lucha libre drops for a Battle Royale, a new four-player free-for-all where the winner is whoever takes out the most Pokemon. Grinding is at the heart of Pokemon, yet the game never feels like a grind. The upside of this is that those 35 hours fly by. Whether it’s an injured Sudowoodo blocking one route, or an angry Tauros restricting another, you’re rarely allowed to roam free and discover through experimentation. Sure, explaining the rules is helpful to newcomers, but after two decades the series has amassed so many mechanics that muscles are strained as it bends over to explain them all. That’s one criticism you could level at Sun and Moon: like the camera, it’s a little too guided at times. Nighttime does look flatter, and somewhat detracts from the bright Hawaiian theme, so you’ll find yourself tinkering with the 3DS’s internal clock regardless of which version you pick. Game Freak maximises an admittedly restricted space and skillfully exaggerates scale.

Every inch of your journey is presented cinematically by a camera scripted to move fluidly into visually interesting compositions, like settling into a wide angle at the Tide Song hotel to frame a pleasant waterfall in the background, or adopting a side-on position along Route 8 to give an invigorating ocean view. Trekking is rarely a chore as Sun and Moon ditches grid-based travel and allows movement in 360 degrees.
